Massacre Tactical Laser Tag

Prices

Pay by Mission

Single Game / Mission $7.50
Single Pistol Game / Mission $10.00 (or $5.00 with any gameing purchase)

3 Pack of Games / Missions $15.00 (includes any 3 missions)
Additional Missions $5.00 or 3 Additional Missions for $10.00

Pay by Hour (Unlimited Missions)

1 Hour Arena Time $30.00
Group Rate 1 Hour Arena Time (10 or more when booked in advance) $25

Upgrades

  • M16 / AK47 $5-10 Hour
    More Upgrades Coming Soon!
Sessions Now Available To Book Online. Please Click on RESERVE NOW.
  • Minimum 4 players needed to start a game

Please arrive 20 minutes prior to scheduled start time for Orientation, Gear Up, And Briefings. Arriving past scheduled start time will result in missed games. Late arrivals are non-refundable.

Missions

Alamo

Alamo

The Cartels are assaulting a Texan stronghold in this classic game of attack and defend. The Texans are holed-up in the Mansion, with two players manning the rooftop machine guns. They have 20 health each with no respawns and can only win if 3 or more players are alive at the end of 5 minutes. Their machine guns can take 20 hits before being inoperable for 5 seconds. The Cartel players have 2 health and unlimited respawns and must eliminate all Texans inside the mansion within 5 minutes.

Black Hawk Down

Black Hawk Down

Delta Force has been shot down over a major middle eastern city and have holed up in a local market place. Tangos are closing in to finish the job. Delta Force starts out in the market place with 150 ammo, 5 health, and no respawn. The tangos start in the poor district and must eliminate all of Delta Force within 5 minutes. They have 1 health and unlimited respawn, at any station. If anyone survives at the 5 minute mark, Delta Force wins. The tangos win if every Delta Force player is eliminated within 5 minutes.

Borg

Borg

The Borg have invaded and humankind must fight for survival or face complete assimilation. The human team starts trapped in the marketplace and must eliminate all of the Borg team spread throughout the battlefield in under 5 minutes to win. The Borg share health from a total pool (20 health per Borg, 10 players = 200 health) with no respawns while the humans have 1 health and unlimited respawns. The Borg team wins if there are any survivors at the end of 5 minutes.

Domestic Threat

Domestic Threat

Terrorists have hidden a dangerous package in the middle of the public square and the police have no idea where it is. The terrorist team will hide a backpack in the market, while the other team faces away. Once the game starts, the police team must find the backpack and bring it back to their starting location before it detonates after 8 minutes. The terrorist team wants to protect the backback until time runs out. All players get 2 health and unlimited respawns. Police win if they secure the backpack under 8 minutes and the terrorists win if they successfully defend it for 8 minutes.

Domination

Domination

This classic battle for superiority is ideal for teams and risky players. The Dominators (capture points) are placed around the battlefield and teams must fight to claim the area for their side. A player must get to the Dominator and shoot down the center to activate it for their side. While the Dominator is claimed by one side or another, it glows their color and secures points. The highest point total at the end of 5 minutes wins. All players have 2 health and unlimited respawns.

Elimination

Elimination

Two teams go head to head in this variation of deathmatch. Players get 2 health and only 1 respawn. The goal is to find and eliminate the opposing team. The team with the most players alive at the end of 8 minutes or the last player standing wins. Elimination is played at night time with no indoor lighting – making stealth and tact the winning tools of the day.

Espionage

Espionage

Critical intelligence has been rumored to exist and is believed to be stored in the storage lockers of the tower. Both teams must race against time to secure the backpack full of intel and bring it back safely to their base. Players have 2 health and unlimited respawns. If a player is shot while holding the backpack, he or she must drop it. Use team work and brute force to win the day!

Hell's Bells

Hell's Bells

A bell has been placed high above the market place and dings every time it gets shot! Teams must fight to see who can shoot the bell the most before the time limit is up. The only way to hit the bell is shoot it from directly below. Every time the bell gets shot, it dings, letting everyone on the field know you are scoring points. Our software keeps track of who shoots the bell and a running total is displayed so everyone can see who is winning. Use teamwork to hold the marketplace and score as many points as you can!

Judge Dredd

Judge Dredd

Rival gangs are battling over Battlefield Baghdad for survival in this game of elimination, featuring a special twist. After a period of time, the Judge appears to deal justice and restore order! Players on both teams have 2 health and 1 respawn and are out of the game after losing all lives. The Judge comes into the game with 50 health and plenty of firepower with one goal: eliminate anyone and anything in his path. Teams must take down the Judge while continuing to fight each other. Whichever team is left standing at the end of the 5 minutes is declared the winner.

Juggernaut

Juggernaut

The juggernaut is a classic assault game. One team has one player become a juggernaut. The juggernaut and a body guard set up a defense in the market upstairs, where the juggernaut must stay. Both teams begin in the normal starting zones. The juggernaut gets 150 ammo, 10 health, and no respawn, while everyone else gets 2 health and unlimited respawn. The juggernaut team must keep the juggernaut alive for 5 minutes in order to win the game. The attacking team must destroy the juggernaut under 5 minutes to win.

Medics

Medics

Strategy and teamwork are essential in this variation of Deathmatch. Two teams face off each with a medic for every 5 players. After players are hit the second time, they will be wounded and cannot move. It is up to the team’s medic to respond to the cries and get to the player. Medics will instantly revive players by getting within a few feet of them. Players will be able to respawn at the starting stations after 60 seconds. If a medic gets eliminated, they must get to the starting respawn stations to revive themselves. The team with the most eliminations at the end of 5 minutes is declared the winner.

Military Intel

Military Intel

Battle rages and both sides have critical military intelligence nearby. Each team has a colored backpack in the market that they must defend, while the other team tries to grab it and return it to their base. All players have 2 health and only 1 respawn. Teams cannot move their own backpack after placing it and the team that returns the enemy backpack to their base first wins.

Reaper

Reaper

The Reaper has come to collect his souls. Fight until life exists no more! This modified version of Team Deathmatch pits two teams against each other, each with a limited amount of respawns and players having 2 health. When one team is completely eliminated and no respawns remain, they have been defeated! Advanced players would do well to help out the newer players during battle in order to preserve team respawns. Teams will start with a total of 4 respawns for each player (10 players = 40 respawns).

Recon

Recon

Recon is needed to emerge victorious! All players have two health and unlimited respawns and are divided into two teams. Each team has a Dominator in their home base, and there are more out in the battlefield. Players must find and shoot a Dominator out in the field and then return to their base and shoot their own without getting eliminated to score a point! The team with the most points after five minutes wins!

Safe Cracker

Safe Cracker

Somewhere on the battlefield is an electronic safe that houses a valuable key. Both teams know the combination and must fight to find the safe, crack the code, and secure their respective key. The key must then be brought to the tower to unlock another safe with an airhorn inside. If you are shot carrying the key, you must drop it and return to your base to respawn. Players get two lives before each respawn and the team that blows the airhorn first wins.

Sniper

Sniper

Accuracy counts in this skill-based team deathmatch. There are two teams, with each player having one health and unlimited respawns. Teams are striving to get the best sniper rating to emerge victorious. Sniper rating is determined by total number of eliminations and accuracy percentage - which means you need to get lots of hits but also be as accurate as possible.

Supply Grab

Supply Grab

An intense and concentrated tug-of-war game between two teams. In the middle of the battlefield lies a recent supply drop of 7 boxes and both teams must battle to secure as many of them as possible. You must fight to grab a box and bring it back to your starting zone. The team that secures 4 boxes before 5 minutes is the winner. All players get 2 health and unlimited respawns. If neither team collects 4 boxes, the team with the most at 5 minutes wins.

S.W.A.T.

S.W.A.T.

A SWAT team has been dispatched to clear the neighborhood of a vicious gang. The thugs are hiding out and must survive for minutes. The SWAT team has 2 lives and 2 respawns, while the thugs have 4 lives and no respawns. Thugs can start in any building with one person in each and the SWAT team starts under the tower. They can respawn anywhere on the field and must race against the clock to eliminate the threat.

Team Death Match

Team Death Match

Players go head-to-head in this classic combat scenario! Players have one health and unlimited respawns, and are split into two teams. Whichever team blasts the other the most within five minutes is the winner.

UBL

UBL

Osama Bin Laden must be found. The Navy Seals have been sent in to find and eliminate him. The terrorist team starts in the poor district and selects one player to protect UBL, who is hiding in the mansion. The Seals start in south embassy and must fight to eliminate the UBL prop and bring him back to the embassy while the terrorist team defends him. All players get two lives and unlimited respawn. The Seals win if they drag UBL into the embassy within 8 minutes. Terrorists win if they prevent that from happening.

Whack-A-Mole

Whack-A-Mole

Whack-A-Mole is an action-packed game that keeps players guessing! Multiple Dominators are placed around the battlefield and light up one at a time. The two teams must race to the currently active Dominator and shoot it for a point. Dominators will light up faster and faster as the game progresses. All players have two health and unlimited respawns.